Ts. Syahrul Affendi Bin Abdul Rahman MRSM Kuala Klawang
XTif GMath is an AI-generated, gamified, and interactive Mathematics learning application developed using Google AI Studio to support the KSSM Form 1 curriculum. Despite increasing interest in digital and gamified learning methods in Malaysia, limited studies have explored the effectiveness of AI-generated learning applications in a real classroom context. The purpose of this study was to investigate students’ perceptions of XTif GMath in terms of interactivity, gamification experience, Mathematics self-efficacy, and usability, as well as to identify challenges and suggested improvements.
The study involved 104 Form 1 students from MRSM Kuala Klawang, who used the XTif GMath application for 45 minutes before completing a structured online survey. The quantitative instrument consisted of 25 Likert-scale items across four constructs, while qualitative data were collected through three open-ended questions. Reliability analysis showed acceptable to excellent internal consistency (α = 0.701–0.912). Descriptive findings revealed high mean scores for interactivity (M = 4.367), gamification (M = 4.282), Mathematics self-efficacy (M = 4.212), and usability (M = 4.464). Thematic analysis of open-ended responses indicated that students appreciated the interactivity, visuals, gamified rewards, and clarity of explanations, while challenges included difficult questions, confusing wording, unclear hints, and minor technical bugs. Students suggested improvements such as enhanced visuals, better feedback, additional levels, and more features.
Overall, the findings demonstrate that XTif GMath is a highly usable and engaging digital tool that supports Mathematics learning while fostering confidence and motivation. The study also highlights the potential of AI-assisted app development for teachers, instructional designers, and curriculum developers in Malaysia. Recommendations for future studies include wider sampling across diverse school types, incorporation of in-app AI feedback, and experimental designs to measure achievement outcomes.