YUHANIZ AHMAD Pusat Pengajian Sains Kuantitatif, UUM
Probability is a topic that many students find challenging to grasp. To address this issue, an innovative educational board game, inspired by "Snakes and Ladders," is designed for Standard 6 primary school students to enhance their understanding of basic probability concepts. This modified version incorporates probability-based questions and justifications as core elements of gameplay. Students’ progress through the game by rolling dice, answering questions, and providing explanations for their answers. Correct answers allow forward movement, while incorrect answers result in backward movement, reinforcing their learning through immediate feedback. Special non-numbered boxes add an extra challenge, directing players forward or backward depending on the location of a snake's tail or head. The game ends when the first group reaches the final destination, promoting both learning and competition. The game is adaptable for various educational levels, from primary to tertiary, by tailoring the complexity of questions to suit the learners’ capabilities. Preliminary implementation with primary school students has shown promising results, as students not only enjoy the game but also demonstrate improved comprehension of probability concepts. This approach combines the benefits of active learning and gamification to make abstract mathematical concepts more accessible and enjoyable for students.